![]() Some of us may not have enough time unless this balanced correctly and at 1M per week, per tile, I can tell you my kids will hate me for playing this tax simulator.Ĭonsidering that 0.23 took out a huge chunk of players and NQ didnt revert those changes but pushed on, I imagine the same will happen here. IF you bail out all of the water, NOW you can start playing but wait, the water never stops coming in so sooner or later, its back to bailing water. If you dont have enough time to plug the holes and bail water, the ship goes down. If you dont do this consistently, the ship goes down. You have to spend most of your time plugging the leaks and bailing the water (ie paying taxes). Lets design a game that is similar to sailing a boat with many holes. NQ seems to have a knack for discovering the most tedious and polar opposite of what FUN should be. This is really interesting perspective, too bad NQ thinks just the opposite. And yes, there is coercion in the game, although freedom was advertised. The taxes, on the other hand, are more compatible with typical f2p or p2w games, the main thing being to forcibly impose a play style on the player. Wind turbines, water turbines, solar panels and everything with different designs to choose from.that would have been ingenious content that also fits into the current climate protection situation in the world. There are great elements that could be built into the game. It would have made more sense to introduce an energy system to power your production lines. I think it's the wrong way to go about it, because the system of compulsory taxation doesn't fit in with the sandbox idea of the game. While they try to justify it by "controlling the areas and doing so through a purge", to do so the mechanic could have been tied to an active subscription quite easily. Taxes are implausible and unnecessary, especially since they make no sense in DualUniverse so far. I'm afraid I have no + left to value her contribution. It would be a lot cooler if I had a reason not to just go do that instead. I still have the old build on Skywanders on a HDD somewhere where you could build mechs. I refuse to be in a situation where I am a slave to this game. MAYBE MONTLY.ĬONSIDER ALLOWING MORE THAN ONE FREE HQ TILE. ![]() If I lose progress or have to bust my ass to pre-pay my taxes. I am good to play a voxel game for two months tops before I need to take a brake for like two to three months. I put up with DU's jank and quirks because of the idea that I don't lose progress when I take breaks. I am actually limiting my build potential by playing DU in some ways. The voxel tech here is cool, but it's not that impressive. I built a god-damn Gundam that waked in Starship Evo back when it was called "Skywanderers". ![]() That is the one good stand out thing this game does. The service DU provides is that we are all on a single persistent world. If not maybe you like Space Engineers, StarBase, Emyprion, Stationeers, Starship EVO, or something else more? As players, we have options for building ships and stations. In some ways, StarMade is a better voxel game than DU. I could load up StarMade in a heartbeat and have a good time. I assure you, if I wanted to build a big spaceship or space station by myself. I have a full steam library of voxel games. Other players are realizing that you don't have to bust your ass all the time to enjoy an online game. Logging in every few days to play a mining mini-game is a lot like WOW asking me to daily quests every day just to have access to the same type of content I can get in FFXIV at any point in the patch cycle. ![]() WOW basically does the opposite, and people are fed up with it. Come back fresh and enjoy your time in this game."-basically Yoshi-p It is why WOW is failing and FFXIV is winning right now.įFXIV encourages its players to take breaks. What I don't love is feeling forced to play a game just to keep my progress. I don't ever post on here, but I feel that silence is consent and I don't consent.ĥ00k per hex initially. ![]()
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